"I will be the one to end reality... And I'll force you to sit and watch it." - Flying Angel
The Flying Angel stand is an unobtainable, non-canon stand that was obtainable for around half a week. It is C tier in value (unobtainable tier list)
Flying Angel resembles a very dark-looking the world. It has 3 sets of wings, although these are never used. Its body is missing from the waist down, and it floats behind the user. Its arms are at its sides, and it doesn't appear to have any other accessories. Its voice seems to be a pitched-down DIO with an excessive amount of vibrato.
- 1 "I will be the one to end reality... And I'll force you to sit and watch it." - Flying Angel
- 2 Summary
- 3 Appearance
- 4 Battle Strategies
- 5 Is good against:
- 6 Is bad against
- 7 Pros and Cons
- 8 Overall opinion
- 9 Crafted
|Key||Damage||Cooldown||Description / Info|
|~3-5 seconds||Flying Angel releases a flurry of punches in front of itself, doing a lot of damage.|
|~5 seconds||Flying Angel yells "MUDA!" before punching outwards, ragdolling anyone hit.
Note: This does not have a very long charge-up.
|~9 seconds||Flying Angel shouts: "OOOORRRAAAA!" before releasing a charged punch, dealing insane amounts of damage.
Note: This move has a 3-second charge-up.
Heals 45 HP per hit
|~3-5 seconds||Flying Angel releases a powerful barrage, except it's healing instead of hurting.|
Heals 49 HP per hit
|~3 - 5 seconds||Flying Angel turns around and heals the user. This move has a very low cooldown (for a heal) and can be somewhat spammed.
Note: This move does not share a cooldown with the "Heal Others" move.
|N/A||0 seconds||Flying Angel and its user freeze time and move to wherever the user's cursor is pointed. This move has no cooldown and infinite range.|
|???||Flying Angel punches the ground, dealing AoE damage and ragdolling
Note: This move sucks.
Flying Angel is a jack-of-all-trades, of sort. It's teleportation lets it get out of all sorts of sticky situations, and it's self-heal is overpowered due to its low cooldown. However, it suffers from stands that can one-shot or greatly injure with one punch, and projectiles. This stand can either be your best friend or your worst enemy.
When going on the offense, it is best to find out which direction you face after teleporting, then teleport to your enemy in the opposite of that direction (so you're facing them right after you teleport), and then barrage them. Example:
-Finds out that you face to the east after teleporting (to the right).
-Teleports to the left of the enemy, so that they are facing them
-Barrages them, killing the enemy instantly.
-Teleports back on top of a building.
(low chance of death)
If you fail the stealthy approach, don't worry! You can go sicko mode with the new.....
Don't worry, it's not nearly as complex as the stealthy approach! All you have to do is teleport directly to the enemy and punch wildly with your eyes closed (high chance of death)
The edgelord way (the cool way)
Teleport close to your enemy, and when they start moving towards you, teleport behind them or somewhere else near them. Repeat until enemy is confused, then barrage them for an easy kill (very low chance of death if executed correctly)
The DBZ way
Teleport behind them, after they try to hit you, and say "i like ya cut g" and slap
(medium chance of death)
Is good against:
Is bad against
Pros and Cons
- Spammable teleport
- Insane damage
- Teleport has infinite range
- Heal and self heal have very low cooldowns
- Barrage is fast and has reasonable damage
- Low durability compared to it's damage output
- Somewhat noisy
- Easy to spot users due to the particles
- Low value
- It's AoE attack has terrible damage and is worthless
Flying Angel is insanely overpowered in my opinion, specifically because of the teleport having no cooldown and infinite range.